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''Main Article: [[Zombies]]''
 
''Main Article: [[Zombies]]''
 
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Aaarghh! Zombies! They are creatures born in the darkness from the outer-world. No wonder they can see in the dark. Zombies have for centuries eaten human brains, however even zombies have a holy grail. The ''Big Brain''. Every zombie that have lived against all odds can attest of its delicious and magical taste. As a zombie, you have to find the ''Big Brain'' first, reach the brain, break its protection and then eat it. Zombies have a fast respawn time (5 sec) and are only proficient in short range attacks. Zombies do not have guns and they do not have any medium/long ranged attack available. Strategize with your teammate for an all-in attack or attack in groups to distract the guards and reach the brain.
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Aaarghh! Zombies! They are creatures born in the darkness from the outer-world. No wonder they can see in the dark. Zombies have for centuries eaten human brains, however even zombies have a holy grail. The ''Big Brain''. Every zombie that have lived against all odds can attest of its delicious and magical taste. As a zombie, you have to find the ''Big Brain'' first, reach the brain, break its protection and then eat it. Zombies have a fast respawn time (5 sec) and are only proficient in short range attacks. Zombies do not have guns and they do not have any medium/long ranged attack available. Zombies usually avoid direct attacks with the guards especially in a bright area since they can only attack at short range. Strategize with your teammate for an all-in attack or attack in groups to distract the guards and reach the brain.
   
 
Zombies only appear the [[GameMode#ZR_.28Zombie_Rush.29|Zombie Rush (ZR)]] mode.
 
Zombies only appear the [[GameMode#ZR_.28Zombie_Rush.29|Zombie Rush (ZR)]] mode.

Revision as of 03:50, 26 April 2014

Guards / Counter-Terrorists / Survivors / Blue Team

Main Article: Guards
Specialized in the control of the map, guards are known to be true die-hard defenders. Guards usually have better weapons than their opponents however despite the fact that they are characterized with better equipments, they cannot see in the dark leaving them vulnerable to attacks. Guards use their flashlights in order to lighten the area and improve their visual fields however this can also give away their positions to the enemy which is yet, another weakness.

  • In GaT, the guards must defend SIX objects present on the game map. The guards have to strategize and hold key locations of the map to prevent thieves reaching any objects. Use common sense to try to think about the thieves' target object however be wary of ruses from the thieves' team.
  • In DE, the counter-terrorists must prevent the terrorists to place the bomb in one of two designated ares on the map and last for the whole round of five minutes. However if terrorists have detonated a bomb, counter-terrorists can win the game by deactivating it successfully. The guards have to strategize and hold key locations of the map to prevent terrorists reaching any designated areas to detonate the bomb.
  • In TDM, as a blue team member, you must preserve your health and your ammo to be able to maximize your kill count while minimizing the kill count of the opposite team. Remember, everytime you get killed, you are giving one point away to the opposite team and vice-versa!
  • In ZR, the survivors have to defend the Big Brain located in ONE of the six positions on the map for the entire duration of the round (5 min). As a guard, you usually have the advantage since you can attack the zombies at long range with your guns. However, to balance the game, guards have a longer respawn time (15 sec) which can make you vulnerable if the brain is being eaten. The guards have to strategize and hold key locations of the map to prevent zombies from reaching the Big Brain.
CB assault
Assault
CB scout
Scout
CB gmedic
Medic (G)
CB guardian
Guardian
CB locked
CB locked
CB locked
CB locked

Thieves / Terrorists / Red Team

Main Article: Thieves
Masters of the shadows, thieves are stealhy and deadly. Thieves usually have weaker weapons than guards however despite the fact that they are characterized with weaker equipments, they are able to clearly see through the dark thanks to their night vision goggles. In general, thieves try to act in the darkness which is why they usually will switch off all the lights in a room; however the downside to that is that you are giving away your position to the guards as they are able to see light being switched off. Thieves in general avoid direct fights with guards especially in an enlightened area as they have weaker weapons and lower health.

  • In GaT, thieves have the objective of stealing ONE precise object that will be pointed out at the beginning of the game and also by the yellow objective arrow. Thieves have to steal the target object and escape with it safely through one of the exits. The guards do not know which of the objects is the real goal of the thieves. Strategize with your teammate for an all-in attack or confuse the guards by stealing other objects to distract them.
  • In DE, terrorists have to detonate the bomb and secure that area to prevent the counter-terrorists from reaching the bomb and deactivating it. The bomb can be activated on either locations (A or B) for terrorists to win. If the terrorist with the bomb dies during the game, the bomb will be dropped at that location. Terrorists now have to first get to that location to take the bomb again and then try to activate it in one of the designated areas.
  • In TDM, as a red team member, you must preserve your health and your ammo to be able to maximize your kill count while minimizing the kill count of the opposite team. Remember, everytime you get killed, you are giving one point away to the opposite team and vice-versa!
CB shadow
Shadow
CB cobra
Cobra
CB tmedic
Medic (T)
CB juggernautpng
Juggernaut
CB locked
CB locked
CB locked
CB locked

Zombies

Main Article: Zombies
Aaarghh! Zombies! They are creatures born in the darkness from the outer-world. No wonder they can see in the dark. Zombies have for centuries eaten human brains, however even zombies have a holy grail. The Big Brain. Every zombie that have lived against all odds can attest of its delicious and magical taste. As a zombie, you have to find the Big Brain first, reach the brain, break its protection and then eat it. Zombies have a fast respawn time (5 sec) and are only proficient in short range attacks. Zombies do not have guns and they do not have any medium/long ranged attack available. Zombies usually avoid direct attacks with the guards especially in a bright area since they can only attack at short range. Strategize with your teammate for an all-in attack or attack in groups to distract the guards and reach the brain.

Zombies only appear the Zombie Rush (ZR) mode.

CB runner
Runner
CB heavy
Heavy
CB locked
CB locked
CB locked

Class Comparison

Class/Atrributes HP Boosted Berserk Base Speed Stamina Equipment Points Equipment Combos Equipment Sets Note
Guards
Assault 90 - - 4.5 - - - -
Scout 68 - - 5 - - - -
Medic (G) 68 - - 4.6 - - - -
Guardian 120 - - 4.4 - - - -
Thieves
Shadow 70 - - 4.8 - - - -
Cobra 48 - - 5.1 - - - -
Medic (T) 60 - - 4.6 - - - -
Juggernaut 90 - - 4.2 - - - -
Zombie
Runner 60 - - 5.2 - - - -
Heavy 100 - - 4 - - - -