Of Guards and Thieves Wiki
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Guards

Main Article: Guards

  • Specialized in the control of the map, guards are known to be true die-hard defenders: their main goal, concerning the original GaT game mode, is preventing thieves from stealing something. Guards' weak point? Despite the fact that they're characterized by better equipment, they cannot see thieves moving through the darkness.
In order to defend the objects, guards should always spread out uniformly, trying to keep an eye on main access points, such as doors or windows (which would let thieves break into the defended area). (By Rizuntaki)
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Assault
CB scout
Scout
CB gmedic
Medic (G)
CB guardian
Guardian
CB locked
CB locked
CB locked
CB locked

Thieves

Main Article: Thieves

  • Masters of moving and watching through the darkness. In the classic GaT mode, their primary goal is stealing one of the precious objects (which is displayed on the top-left corner of the screen), and, unlike guards, they can move through windows. Thieves are characterized by relatively weak equipment but can be extremely deadly during organized blitzes: they should always try to avoid long and direct fights (due to their lack of heavy weapons), while hiding and waiting for the right time to make multiple and coordinated infiltrations. Quick hit-and-run tactics are the key for thieves to beat guards at any moment. Their strong point? Being able to act without being seen! (By Rizuntaki)
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Shadow
CB cobra
Cobra
CB tmedic
Medic (T)
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Juggernaut
CB locked
CB locked
CB locked
CB locked

Zombie

Main Article: Zombie

  • You can play this faction in the homonymous game mode (Zombie Rush, which consists in getting control of a brain based in a certain zone of the map defended by guards, and eat it). They're similar to thieves from certain aspects (they can move through windows, watch through the darkness and are capable of killing in a single hit) but aren't equipped with any gun (just malee attack).
How to beat guards? The same applies to this case as to the previous one: coordinated attacks are way better than attacking singly one after the other! (By Rizuntaki)
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Runner
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Heavy
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CB locked
CB locked

Class Comparison

Class/Atrributes HP Boosted Berserk Base Speed Stamina Equipment Points Equipment Combos Equipment Sets Note
Guards
Assault 90 - - 4.5 - - - -
Scout 68 - - 5 - - - -
Medic (G) 68 - - 4.6 - - - -
Guardian 120 - - 4.4 - - - -
Thieves
Shadow 70 - - 4.8 - - - -
Cobra 48 - - 5.1 - - - -
Medic (T) 60 - - 4.6 - - - -
Juggernaut 90 - - 4.2 - - - -
Zombie
Runner 60 - - 5.2 - - - -
Heavy 100 - - 4 - - - -
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