Of Guards and Thieves Wiki
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===DE (Bomb Defusal)===
 
===DE (Bomb Defusal)===
 
''Main Article: [[/DE/]]''
 
''Main Article: [[/DE/]]''
:In this gamemode guards can't let Terrorists place a bomb in one of two places on the map. Either of the places are valid to win. One of the terrorist have a bomb that, all together,terrorists have to place, then defend it to make it explode. ''(By Superkiller)''
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In this mode, the counter-terrorists must prevent the terrorists to place the bomb in one of two designated ares on the map and last for the whole round of five minutes. However if terrorists have detonated a bomb, counter-terrorists can win the game by deactivating it successfully. The guards have to strategize and hold key locations of the map to prevent terrorists reaching any designated areas to detonate the bomb.
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In contrast, terrorists have to detonate the bomb and secure that area to prevent the counter-terrorists from reaching the bomb and deactivating it. The bomb can be activated on either locations (A or B) for terrorists to win. The bomb will be randomly assigned to a terrorist by the system. If the terrorist with the bomb dies during the game, the bomb will be dropped at that location. Terrorists now have to first get to that location to take the bomb again and then try to activate it in one of the designated areas.
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The match lasts '''five minutes''' in which the two teams will face each other to win the game.
 
{| class="wikitable" style="width: 45%; color: white; background: rgba(35,35,35,.5); text-align: left;"
 
{| class="wikitable" style="width: 45%; color: white; background: rgba(35,35,35,.5); text-align: left;"
 
|-
 
|-
 
! !!
 
! !!
 
|-
 
|-
| style="color: rgba(31,106,181,.9);text-align:left;width:180px;"|'''Team Blue Objective''' || style="text-align:left;"|Prevent the placement of the bomb at designated points, or defuse it within the time limit.
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| style="color: rgba(31,106,181,.9);text-align:left;width:180px;"|'''Blue Team's Objective''' || style="text-align:left;"|Prevent the placement of the bomb at the designated areas for the duration of the match (5 min); or defuse the bomb before it explodes.
 
|-
 
|-
| style="color: rgba(199,38,38,.9);text-align:left;width:180px;"|'''Team Red Objective''' || style="text-align:left;"|Plant the bomb in one of the designated points and protect it until the explosion.
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| style="color: rgba(199,38,38,.9);text-align:left;width:180px;"|'''Red Team's Objective''' || style="text-align:left;"|Activate the bomb in one of the designated areas and secure the area until the explosion.
 
|}
 
|}
   

Revision as of 02:29, 26 April 2014

Gamemodes List

Gamemodes Table

Competitive Gamemode Overview

GaT (Guards and Thieves)

Main Article: GaT

GaT (Guards and Thieves) is the first gamemode made for OGAT. Born during the Ludum Dare 26 (a game-making competition), GaT mode is the core foundation of this game in terms of game mechanics and graphic appearance.

In this mode, the guards must defend SIX objects present on the game map. Each objects will be spread differently throughout the different maps however the location of the objects will NEVER change on the same map. The guards have to strategize and hold key locations of the map to prevent thieves reaching any objects. Use common sense to try to think about the thieves' target object however be wary of ruses from the thieves' team.

In contrast, while the guards are defending the six objects on the map, thieves have the objective of stealing ONE precise object that will be pointed out by the yellow objective arrow. Thieves have to steal the target object and escape with it safely through one of the exits. The target object will be randomly selected by the system and will be announced to the thieves team at the beginning of the game. (The object's name will be written at the top left corner). The guards do not know which of the objects is the real goal of the thieves. Strategize with your teammate for an all-in attack or confuse the guards by stealing other objects to distract them.

The match lasts five minutes in which the two teams will face each other to win the game.

Blue Team's Objective Prevent the thieves from stealing the target item and escaping through the exits for the duration of the match. (5 mins)
Red Team's Objective Steal the target object and escape with it alive to one of the exits before the time runs out!

DE (Bomb Defusal)

Main Article: DE In this mode, the counter-terrorists must prevent the terrorists to place the bomb in one of two designated ares on the map and last for the whole round of five minutes. However if terrorists have detonated a bomb, counter-terrorists can win the game by deactivating it successfully. The guards have to strategize and hold key locations of the map to prevent terrorists reaching any designated areas to detonate the bomb.

In contrast, terrorists have to detonate the bomb and secure that area to prevent the counter-terrorists from reaching the bomb and deactivating it. The bomb can be activated on either locations (A or B) for terrorists to win. The bomb will be randomly assigned to a terrorist by the system. If the terrorist with the bomb dies during the game, the bomb will be dropped at that location. Terrorists now have to first get to that location to take the bomb again and then try to activate it in one of the designated areas.

The match lasts five minutes in which the two teams will face each other to win the game.

Blue Team's Objective Prevent the placement of the bomb at the designated areas for the duration of the match (5 min); or defuse the bomb before it explodes.
Red Team's Objective Activate the bomb in one of the designated areas and secure the area until the explosion.

TDM (Team DeathMatch)

Main Article: TDM

In this gamemode there are two sides(Red and Blue teams). Both the teams have to kill more times a member of their team than the opposite to win. (By Superkiller)
Team Blue Objective Reach the declared score(or the hightest) within the time limit to win the game.
Team Red Objective Reach the declared score(or the hightest) within the time limit to win the game.

ZR (Zombie Rush)

Main Article: ZR

In this gamemode guards have to defend a brain that is in one of six positions on the map. Zombies have to kill guards to reach the brain, break its protection and eat it. Zombies have a fast re-spawn, and guards have a very slow one. (By Superkiller)
Team Blue Objective Prevent the zombies from eating the Big Brain for the duration of the match.
Team Red Objective Eat the brain before time runs out!

Fun Gamemode Overview

SOC (Soccer)

Main Article: SOC

In this gamemode, the two teams (Red and Blue) have to score more goals than their opponents. This requires good tactics for the team. (It is Football :D) (By Superkiller)
Team Blue Objective Win the game by scoring the most goals.
Team Red Objective Win the game by scoring the most goals.

Under Development

Work In Progress mode

CTF (Capture The Flag)
VIP (V.I.P Escape)
TE (Thief Escape)
ZE (Zombie Escape)
cGaT (Classic Guards and Thieves)
cTDM (Classic Team DeathMatch)
sTDM (Stealth TeamDeathMatch)
DM (DeathMatch)
cDM (Classic DeathMatch)
sDM (Stealth DeathMatch)
CrE (Creeper Escape)

To do

HS (Hostage Rescue)
MR (Murder)
Hack (Hacking Mission)
ZI (Zombie Infection)
CP (Control Point)
KtH (King of The Hill)
CAP (Capture Mission)
sCAP (Solo Capture)
RES (Rescue Mission)
BH (Bounty Hunter)
SPY (Spy Party)
INF (Infiltration)
RbN (Robbery Night)
SleM (SlenderMan)
SleE (Slender Escape)
KBA (Knife Battle Arena)
HB (Hot Bullet)
Race (Race)
TRace (Thief Race)
JB (JailBreak)
LMS (Last Man Standing)
HaS (Hide and Seek)
EL (Elimination)
gAS-tAS (Guard Assassination-Thief Assassination)
dAS (Double Assassination)

WishList

'Huge Gamemode:'

  • TT (Thief Town)
  • ZA (Zombie Apocalypse)
  • Life (Life)
  • SoP (Special Operation)
  • DaM (Detective and Murder)
  • FS (Firefight Simulator)
  • HG (Hunger Games)

'Standard Gamemode:'

  • AR (Arena)
  • ZS (Zombie Swarm)
  • AS (Alien Swarm)
  • DaC (Dogs and Cats)
  • PH (Props Hunt)

'Single Player Campaing (with Co-Op compatibility):'

  • KW (Killers Warfare)
  • TH (Thief History)